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Arriving at (16) Psyche
Major: Computer Graphics Technology
Genre/Medium: Digital Poster: SideFX Houdini, Adobe Substance, Adobe Photoshop, and Blender.
About the work: For this project, my goal was to provide my spin on a visually realistic display of the Psyche orbiter’s first encounter with (16) Psyche, as if viewed by a nearby observer in space. To create this scene, I utilized 3D geometry from Peter Rubin and Maxar Technologies as bases for the asteroid and orbiter respectively. I then spent time detailing and texture-painting these models with my own take on visual realism before composing and lighting the final scene.
Peter Rubin’s 3D-printable asteroid model can be found here: https://www.thingiverse.com/thing:2373526.
Maxar Technologies’ orbiter model can be found here: https://nasa3d.arc.nasa.gov/detail/psyche-5-panel.