Web-Based Game – ASU – C

“AstroQuest: Psyche’s Odyssey”


Arizona State University (ASU)


Tungsten Class (2023 – 2024)


Avneet Ahuja, Computer Science
Curtis Weber, Engineering Management
Johnny Duong, Computer Science
Om Shewale,
Radhesh Choudhary, Computer Science



Dr. John Cavallaro


The first level of the game involved navigating through the asteroid belt, dodging moving asteroids. There are 4 checkpoints shaped like a star and every checkpoint they make it too the user will be rewarded 500 points. Additionally, they will be asked a question about the Psyche mission in order to be rewarded the 500 points. Every 500 points will equal to a life given for level two. Once they reach level two, they will embark on an exploratory experience on the surface of Psyche where there are educational fun facts about the mission and Psyche all around the map. We will foster excitement for potential space mining and exploring space! On the surface they will navigate up and over crevices on the surface and will come up with ways for the user to loose a life. Thinking of adding small space rocks to collide with the asteroid that the user must dodge. Once they reach the end, they will stick an American flag on the surface of the asteroid in celebration!

This work was created in partial fulfillment of the Arizona State University Capstone Course “CSE 485”. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.asu.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.