Web-Based Game – ASU – L



Arizona State University (ASU)


Tungsten Class (2023 – 2024)


Daniel Hahn, Computer Science
Keith Skabelund, Computer Science (Software Engineering)
Pramith Shivanna, Computer Science
Trevor Raposo, Computer Science
Tuan Luu



Professor Cassie Bowman
Dr. Helen Chavez


A 2D narrative adventure game with a point-and-click and drag-and-drop mechanism that lets the players discover and unlock items to move on. The game will be about a NASA scientist who lost his memory about the Psyche mission due to an unforeseen accident and his journey of discovering objects and regaining knowledge relevant to the mission. With each item in the game representing information related to the mission, the players can learn and understand more about the Psyche mission. This makes the game significantly educational.

This work was created in partial fulfillment of the Arizona State University Capstone Course “CSE 485”. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.asu.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.