Web-Based Game – ASU – E

“Astro Academy”

INSTITUTION

Arizona State University (ASU)

CLASS

Tungsten Class (2023 – 2024)

STUDENT TEAM

Garrett Goodwin, Computer Science
Julie Kye,
Leo Moro, Engineering Management
Maiya Shefik, Engineering Management
Neha Balamurugan, Computer Science
Pratham Gupta, Computer Science

SCIENTIFIC AND TECHNICAL GUIDANCE

ACADEMIC GUIDANCE

Professor Dr. Helen Chavez
TA Adam Awale
TA Manazir Ahsan
TA Riti Paul

Professor Dr. John Cavallaro
TA Darshan Balkrishna Nawale

PROJECT DESCRIPTION

Our web-based game, ‘Astro Academy’ merges the thrill of space exploration with educational content, specifically designed to engage middle school students. Setting place in the realm of NASA’s Psyche mission, this game aims to enrich players’ knowledge about space while providing an engaging and interactive experience.  The storyline follows the player as they race to Psyche in hopes of a new spaceship. Players navigate a spaceship through asteroid fields and answer questions about the Psyche mission for coin currency, enhancing their understanding of space concepts in a fun and immersive way.
Key features of the game include a storyline with animated cutscenes, challenging spaceship navigation, and interactive quizzes that offer educational insights related to space and the Psyche mission. The game’s dynamic music adapts to gameplay changes, ensuring a captivating auditory experience that complements the action. Additionally, we have focused on refining the game’s feel and user feedback, incorporating features like camera shake, explosion effects, and unique sound effects for an enhanced play experience.
Designed with middle school curriculum standards in mind, the game is both informative and age-appropriate, making it a valuable tool for students, educators, and parents alike. It’s accessible on standard consumer-grade computers and optimized for major web browsers, ensuring a broad reach. Our game not only serves as an exciting educational resource but also creates a deeper interest in space exploration, contributing to the broader goal of making science and technology more accessible to young learners”.

This work was created in partial fulfillment of the Arizona State University Capstone Course “IEE 485”. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.asu.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.