WebXR for Public Engagement – D

INSTITUTION

Arizona State University

CLASS

Nickel Class (2020 – 2021)

STUDENT TEAM

Kristian Lacot- Figueroa, Software Engineering
Mason deHenaut, Computer Science and Mathematics
Sidney Hopson, Computer Science

ACADEMIC GUIDANCE

Dr. Meng Su, Associate Professor, Computer Science and Software Engineering, Penn State Behrend

PROJECT DESCRIPTION

The NASA Psyche Mission has a large-scale 3D-printed model of its target asteroid, Psyche. QR codes on the body of the 3D-printed asteroid allow museum visitors or students to use their smartphone to “orbit” the asteroid and “collect data” by scanning the codes, which currently take them to a series of static web pages. To increase the engagement of this activity, the team is developing a WebXR project (https://immersive-web.github.io/webxr-samples/) for this model in order to explain something about the mission. The Psyche team provided the themes to choose from to help scope the project.

This work was created in partial fulfillment of the Arizona State University Capstone Course “SWENG 480” and “CMPSC 484”. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.asu.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.

Video Demo:

 

In Game Screenshots:

Image displays the initial setup of the web based game, with spacecraft components disassembled

Initial Configuration

Image displays the final setup of the web based game, with spacecraft components assembled

Final Configuration