Web-Based Game – Survive to Psyche

INSTITUTION

Arizona State University

CLASS

Nickel Class (2020 – 2021)

STUDENT TEAM

Jacob Greenhalgh, Software Engineering
Ryan Hill, Computer Science
Sadman Hossain, Computer Science
Adi Kulkarni, Computer Science (Cybersecurity)
Samuel (Sam) Maness, Computer Science

ACADEMIC GUIDANCE

Dr. Helen Chavez, Lecturer, School of Computing, Informatics, and Decision Systems Engineering, ASU

Dr. Ryan Meuth, Senior Lecturer, School of Computing, Informatics, and Decision Systems Engineering, ASU

PROJECT DESCRIPTION

The Psyche mission seeks to encourage and maintain the public interest in the mission by developing a fun and informative web-based game that would be interesting and enjoyable for all ages. The challenge of this project is to develop a compelling, robust, and accurate game that helps people learn while having fun.

In Survive to Psyche you must help the spacecraft dodge meteoroids on its journey to the Psyche asteroid. Try to get the highest score before the spacecraft reaches Psyche in 2024!

Game Play

Play Survive to Psyche here

This work was created in partial fulfillment of the Arizona State University Capstone Course “CSE 485”. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.asu.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.