Web-Based Game – Passage to Psyche

INSTITUTION

Arizona State University

CLASS

Nickel Class (2020 – 2021)

STUDENT TEAM

Brandon Chan, Computer Science
Elizabeth Jenner, Computer Science
Thera Nicole Manuel, Computer Science
Madison Roy, Computer Science
Aaron Watchman, Computer Science

ACADEMIC GUIDANCE

Dr. Ryan Meuth, Senior Lecturer, School of Computing, Informatics, and Decision Systems Engineering, ASU

PROJECT DESCRIPTION

The Psyche mission seeks to encourage and maintain the public interest in the mission by developing a fun and informative web-based game that would be interesting and enjoyable for all ages. The challenge of this project is to develop a compelling, robust, and accurate game that helps people learn while having fun.

In Passage to Psyche you must avoid asteroids and collect energy to keep yourself powered-up. As you go along make sure to collect coins for customization!

Credits: The assets from the web game were all created by team member Aaron Watchman, except for the space dog, which was created by ASU student Adrienne Vescio.

Game Play

  

Play Passage to Psyche here

This work was created in partial fulfillment of Arizona State University Capstone Courses. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.asu.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.