Psyche Experience Mobile App – Trajectory
Institution
Arizona State University (Tempe Campus)
Class
Iron Class (2018 – 2019)
Student Team
Fatima Alburaikan, Computer Science
Yazeed Almazroa, Computer Science
Rakan Alshubat, Computer Science
Saeed Alteneiji, Computer Science
Stephanie Bookout, Graphic Design
Tristan Kimball, Computer Science
Pyae Naing, Engineering Management
Rudy Trigueros, Computer Science
Christina Webb, Graphic Design
Academic Guidance
Dr. Daniel McCarville, Professor of Practice, Computing, Informatics, and Decision Systems Engineering
Dr. Ryan Meuth, Lecturer, Computing, Informatics, and Decision Systems Engineering
Prof. Al Sanft, Associate Professor, Visual Communication Design
Dr. Ming Zhao, Associate Professor, Computing, Informatics, and Decision Systems Engineering
Project Description
Our team was one of six teams developing an interactive app in a capstone competition for the NASA Psyche mission. The goal of the app was to engage the public with the mission in an exciting way that helps to create a connection. Our team came up with an idea of a game where the player starts with a basic spacecraft flying in space, collecting coins and dodging obstacles to reach Psyche asteroid by upgrading the spacecraft using the coins collected from each attempt. Clink here to play the mobile app on a web browser.