Psyche Experience Mobile App – Launch


Arizona State University (Tempe Campus)


Iron Class (2018 – 2019)

Student Team

Devon Aulerich, Graphic Design
Jaqueline Fonseca, Computer Science
Veronica Gomez, Graphic Design
Tain Henning, Computer Science
Matthew Lillie, Computer Science
Tyler Lynch, Engineering Management
Sivamsa Pingali, Computer Science
Alexa Saunders, Informatics

Academic Guidance

Dr. Daniel McCarville, Professor of Practice, Computing, Informatics, and Decision Systems Engineering
Dr. Ryan Meuth, Lecturer, Computing, Informatics, and Decision Systems Engineering
Prof. Al Sanft, Associate Professor, Visual Communication Design
Dr. Ming Zhao, Associate Professor, Computing, Informatics, and Decision Systems Engineering

Project Description

NASA and the Psyche Mission seek a way to gain and retain public interest in the Psyche mission. The Psyche capstone “Launch” team designed and built an app to aid in this challenge. The app was required to be functional on both iOS and Android platforms. The app must be educational but also interactive, showcasing the innovation and excitement of the mission. The app was designed to make the audience feel connected to the Psyche mission and help create buzz leading up to the launch in 2022.

This work was created in partial fulfillment of Arizona State University Capstone Courses “GRA 461-462,” “CSE 485-486,” and “IEE 485-486.” The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission ( “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.