Web-Based Game – Return from Psyche

INSTITUTION

Arizona State University

CLASS

Copper Class (2021 – 2022)

STUDENT TEAM

Andrew Lidback, Computer Science
Gerik Swenson, Computer Science
Jason Roselli, Informatics
Lucas Merbeth, Computer Science
Nick Meyer, Computer Science
Jason Hyatt, Engineering Management

ACADEMIC GUIDANCE

Dr. Helen Chavez, Lecturer, Computer Science, School of Computing and Augmented Intelligence, ASU
Dr. Joe Juarez, Lecturer, Industrial Engineering and Engineering Management, School of Computing and Augmented Intelligence, ASU

Scientific and technical GUIDANCE

Dr. Cassie Bowman, Associate Research Professor, School of Earth and Space Exploration, ASU

PROJECT DESCRIPTION

As a part of the outreach and education phase for the Psyche mission this sponsored project was created as a path to increase education and interest in the mission to (16) Psyche. The main focus of the game is to inspire others to become involved in this and other missions and encourage interest in both the STEM (Science, Technology, Engineering and Mathematics) fields as well as space exploration through interesting and engaging gameplay.

Would you like to PLAY?

Title Screen

About Game

Game Play

Victory!

This work was created in partial fulfillment of Arizona State University Capstone Courses “CSE486/IEE486”. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.asu.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.