Web-Based Game – Psyche Scanner

INSTITUTION

Arizona State University

CLASS

Copper Class (2021 – 2022)

STUDENT TEAM

Matthew Benjamin, Computer Science
Alexander Buckley, Engineering Management
Luke Macy, Computer Systems Engineering
Sahil Patel, Computer Engineering
Bradley Potzka, Computer Science
Meghan Vaughn, Informatics

ACADEMIC GUIDANCE

Dr. Helen Chavez, Lecturer, Computer Science, School of Computing and Augmented Intelligence, ASU
Dr. Joe Juarez, Lecturer, Industrial Engineering and Engineering Management, School of Computing and Augmented Intelligence, ASU

PROJECT DESCRIPTION

In this game, the player controls the spacecraft as it orbits (16) Psyche. They must aim a scanning ray that represents the spacecraft’s scientific instruments at veins of materials on the surface to scan them and record data about the composition of the asteroid.

This game is designed to be fun, educational, and accessible for anyone, but is especially aimed at elementary-school-age children.

Play Psyche Scanner

Choose your difficulty!

This work was created in partial fulfillment of Arizona State University Capstone Course “IEE 486/CSE 424/CSE 486″. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.asu.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.