Mobile Experience App – Team Nickel
INSTITUTION
Arizona State University (Tempe Campus)
CLASS
Cobalt Class (2019 – 2020)
STUDENT TEAM
Magali Charalambous, Engineering Management
Lauren Gonzales, Graphic Design
Fernan Gonzales Ayala, Computer Science
Joshua McHenry, Computer Science (Software Engineering)
Patrick Valgento, Computer Science
Jonathan Wedwick, Computer Science, Film (Film and Media Production) (Double Major)
ACADEMIC GUIDANCE
Dr. Joe Juarez, Lecturer, School of Computing, Informatics, and Decision Systems Engineering, ASU
Dr. Al Sanft, Associate Professor, Visual Communication Design, ASU
Dr. Ming Zhao, Associate Professor, School of Computing, Informatics, and Decision Systems Engineering, ASU
Dr. Helen Chavez, Lecturer, School of Computing, Informatics, and Decision Systems Engineering, ASU
PROJECT DESCRIPTION
Previous capstone teams have developed mobile apps that were purely informative and educational. In an effort to augment the informational apps, the Psyche mission seeks a new approach to encourage and maintain the public interest in the mission.
The Psyche capstone “Nickel” team will help accomplish this goal by designing and building a fun game app that targets the general public worldwide. The app is required to be functional on iOS and Android platforms. The app must be interactive, demonstrating the innovation and excitement of the mission. The app will be designed to create a connection to the mission by allowing the audience to actively experience and participate in an enjoyable space adventure, leading up to the scheduled Psyche mission launch in 2022.