Textures of Psyche
Jessica Hall
October 28th, 2024
Major: New Media Design
Genre/Medium: 3D Render; Cinema4D; procedurally generated models and textures using noise algorithms
About the work:
“Textures Of Psyche” explores the mysterious Psyche asteroid and what it may look like. Journeys into space are full of exciting and unknown possibilities that always defy our expectations, and I aimed to capture the scope of what our future images of Psyche might be.
After modeling the skeleton shape of the asteroid, I used procedural noise algorithms to add displacement to the models, adding physical terrain variations. However, the largest portion of this project involved creating textures. By layering, blending, and mathematically compiling a wide range of noise algorithms, I was able to build a variety of textures for Psyche that had exciting and subtle variations in color, surface texture, roughness, bump, reflection, and metal-ness. The final component involved lighting each scene to reflect the massive scale of Psyche, despite its lonely nature out in space.