AR/WebXR for Public Engagement – Psyche Psych
INSTITUTION
Arizona State University (ASU)
CLASS
Iridium Class (2024 – 2025)
STUDENT TEAM
Smit Lagdhirbhai Desai, Computer Science
Kado Kishimoto, Computer Science
Camden Backie, BSE Computer Systems Engineering
Logan Spencer, Computer Science BS
Stephanie Blossom, Computer Science
ACADEMIC GUIDANCE
Cassie Bowman (Sponsor)
PROJECT DESCRIPTION
Our project is a short, gamified WebXR experience designed to educate the public on NASA’s Psyche mission. Players guide a satellite through space, collecting essential spacecraft components while avoiding hazards. The game integrates accurate educational content on the Psyche spacecraft’s scientific instruments and provides feedback on collected and missed parts. It is designed to run on both desktop and mobile platforms via QR code access and aims to increase public engagement and awareness of space exploration through immersive interaction.