AR/WebXR for Public Engagement – Psyche Psych

INSTITUTION

Arizona State University (ASU)

CLASS

Iridium Class (2024 – 2025)

STUDENT TEAM

Smit Lagdhirbhai Desai, Computer Science
Kado Kishimoto, Computer Science
Camden Backie, BSE Computer Systems Engineering
Logan Spencer, Computer Science BS
Stephanie Blossom, Computer Science

ACADEMIC GUIDANCE

Cassie Bowman (Sponsor)

PROJECT DESCRIPTION

Our project is a short, gamified WebXR experience designed to educate the public on NASA’s Psyche mission. Players guide a satellite through space, collecting essential spacecraft components while avoiding hazards. The game integrates accurate educational content on the Psyche spacecraft’s scientific instruments and provides feedback on collected and missed parts. It is designed to run on both desktop and mobile platforms via QR code access and aims to increase public engagement and awareness of space exploration through immersive interaction.

Play the game!

This work was created in partial fulfillment of the Arizona State University Capstone Course “CSE 485″/”CSE 423”. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.asu.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.