Web-Based Game – Psyche Support

INSTITUTION

Penn State Behrend

CLASS

Copper Class (2021 – 2022)

STUDENT TEAM

Thomas Foos, Software Engineering
Nicklas Kotte, Computer Science
Tyler Erdos, Computer Science
Matthew Graham, Computer Science (fall only)

ACADEMIC GUIDANCE

Prof. Melanie Ford, Assistant Teaching Professor, Computer Science and Software Engineering, Penn State Behrend

PROJECT DESCRIPTION

The objective of this project is to create a web-based game for the NASA Psyche mission. It will function as a learning tool by meeting the Next Generation Science Standards for Earth and Space Science at the fifth-grade level. The gameplay involves a linear story, where you play as fifth grade student in the year 2300. Your mission is to travel to Psyche to learn and explore. In order to diversify gameplay and allow for each team member to express their creative ideas, each team member led development on a different minigame.

Play Psyche Support

Move the character around to explore!

This work was created in partial fulfillment of Penn State Behrend Capstone Course “SWENG480/CMPSC485”. The work is a result of the Psyche Student Collaborations component of NASA’s Psyche Mission (https://psyche.asu.edu). “Psyche: A Journey to a Metal World” [Contract number NNM16AA09C] is part of the NASA Discovery Program mission to solar system targets. Trade names and trademarks of ASU and NASA are used in this work for identification only. Their usage does not constitute an official endorsement, either expressed or implied, by Arizona State University or National Aeronautics and Space Administration. The content is solely the responsibility of the authors and does not necessarily represent the official views of ASU or NASA.